GSC reference › Built-in

RandomFade()

Built-in (engine) Client Gfx Called on: entity

Fade the level randomly

Signature

<entity> RandomFade(<level>)

Called on an entity: entity RandomFade(...)

Parameters

NameRequired?Details
levelRequired 0 to disable, any other value to enable (float)

Example (from Treyarch's docs)

entity randomfade( level )

Real uses in BO3's scripts

Called 3 times in the decompiled scripts. A few, zombies first:

Related built-ins

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).