GSC reference › Built-in
RemoteControlTurret()
Built-in (engine)
Server
Player Called on: player
Remote control into a turret
Signature
<player> RemoteControlTurret(<turret>)
Called on an entity: player RemoteControlTurret(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| turret | Required | the remote controlled turret. |
Example (from Treyarch's docs)
player RemoteControlTurret( turret )
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- RemoteControlTurretOff()Stops remote controlling a turret
- FreezeControls()Blocks or unblocks control input from this player
- IsRemoteControlling()Returns whether or not this player is currently occupying a remote controlled entity.
- SetControllerUIModelValue()Sets a data value for a given lui menu, the data name has to be precached and the value as well, if its a string.
- FreezeControlsAllowLook()Blocks or unblocks control input from this player, but allows the player to look around
- IsCarryingTurret()Check if player is carrying turret or not.
- StopCarryTurret()UnLinks the auto turret from the player and sets it on the ground.
- AreControlsFrozen()Returns true if the controls are frozen
- CanPlayerPlaceTurret()Try to place a Turret where the player is looking.
- CarryTurret()Links the auto turret to the player to carry around.
- GetControllerUIModelValue()Gets a data value for a given lui menu, the data name has to be precached and the value as well, if its a string.
- GetUIModelForController()Returns the UIModel from the controller root.
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Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).