GSC reference › Built-in
SetClientMiniScoreboardHide()
Built-in (engine)
Server
Player Called on: player
Sets miniscoreboardhide dvar only on this client
Signature
<player> SetClientMiniScoreboardHide(<enable>)
Called on an entity: player SetClientMiniScoreboardHide(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| enable | Required | True/1 to hide, false/0 otherwise |
Example (from Treyarch's docs)
players[i] SetClientMiniScoreboardHide( true )
Real uses in BO3's scripts
Called 5 times in the decompiled scripts. A few, zombies first:
- scripts/zm/_zm.gsc, line 1934
self setclientminiscoreboardhide(1); - scripts/zm/_zm.gsc, line 2045
self setclientminiscoreboardhide(0); - scripts/zm/_zm.gsc, line 6401
players[i] setclientminiscoreboardhide(1); - scripts/cp/_load.gsc, line 620
players[i] setclientminiscoreboardhide(1); - scripts/cp/gametypes/_globallogic.gsc, line 2037
players[i] setclientminiscoreboardhide(1);
Related built-ins
- SetHideonClientWhenScriptedAnimCompleted()Hides the entity on the client side onces its scripted animation ends
- SetClientUIVisibilityFlag()Sets a HUD visibility flag only on this client
- SetClientThirdPerson()Set the client to be third person
- SetClientScriptMainMenu()Sets g_scriptMainMenu dvar only on this client
- SetClientCGObjectiveText()Sets the objective text only on this client
- HideViewModel()Hide the player's current view model.
- SetClientThirdPersonAngle()Sets cg_thirdPerson dvar only on this client
- SetClientDrawTalk()Sets cg_drawTalk dvar only on this client
- SetClientNumLives()Sets scr_numLives dvar only on this client
- SetClientPlayerSprintTime()Sets player_sprintTime dvar only on this client
- SetCurrentSpectatorClient()Set the given client as a spectator
- SetClientCompass()Sets compass dvar only on this client
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).