GSC reference › Built-in
SetEnterTime()
Built-in (engine)
Server
Player Called on: player
Sets the player's session enter time
Signature
<player> SetEnterTime(<time>)
Called on an entity: player SetEnterTime(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| time | Required | The time to set |
Example (from Treyarch's docs)
self setEnterTime( getTime() )
Real uses in BO3's scripts
Called 3 times in the decompiled scripts. A few, zombies first:
- scripts/zm/gametypes/_spawning.gsc, line 85
self setentertime(gettime()); - scripts/mp/gametypes/_globallogic_player.gsc, line 744
self setentertime(gettime()); - scripts/cp/gametypes/_spawning.gsc, line 107
self setentertime(gettime());
Related built-ins
- SetTargetedEntityEndTime()Set targeted entity end time, for use on the client side in the UI.
- SetClientPlayerSprintTime()Sets player_sprintTime dvar only on this client
- SetVehicleWeaponWaitEndTime()Sets the vehicle weapon wait end time.
- SetVehicleDrivableEndTime()Sets the vehicle drivable end time.
- GetVehicleBoostTime()Gets the vehicle's max boost time
- GetVehicleBoostTimeLeft()Gets the vehicle's remaining boost time
- GetVehicleMinBoostTime()Gets the vehicle's min boost time needed in order to boost
- GetTime()Gets the level time in Milliseconds from the start of the level.
- FadeOverTime()Set a hud element to transition in color (or alpha) over time.
- GetServerTime()Returns the time according to the server
- SetGameEndTime()Sets the time the current match will end
- SetMapCenter()Set the center of the map (used by the network code to optimize position data)
New to GSC?
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).