GSC reference › Built-in
SetupClientFieldAnimSpeedCallbacks()
Built-in (engine)
Client
Registers a code callback for each of the given clientfield names in a field pool.
Signature
SetupClientFieldAnimSpeedCallbacks()
Example (from Treyarch's docs)
SetupClientFieldAnimSpeedCallbacks( "world", 1, "flag_a_owner" )
Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/zm/_zm_weap_staff_water.csc, line 41
setupclientfieldanimspeedcallbacks("actor", 1, "anim_rate");
Related built-ins
- setupclientfieldcodecallbacks()Registers a LUI code callback for each of the given clientfield names in a field pool.
- SetupClientFieldLuiCodeCallbacks()Registers a LUI code callback for each of the given clientfield names in a field pool.
- RegisterClientField()Register a client field.
- CodeSetClientField()Sets the value for a given client field.
- CodeGetUIModelClientField()Gets the value for a given player uimodel client field.
- CodeSetUIModelClientField()Sets the value for a given player uimodel client field.
- GetServerHighestClientFieldVersion()Returns the server's highest clientfield version.
- CodeGetClientField()Gets the value for a given client field.
- CodeGetPlayerStateClientField()Gets the value for a given player state client field.
- CodeGetWorldClientField()Gets the value for a given client field.
- CodeIncrementUIModelClientField()Increments the value for a given client field.
- ProcessClientFieldsAsIfNew()Process the client fields again
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).