GSC reference › Built-in

StopShellShock()

Built-in (engine) Server Called on: player

Stops the shell shock sequence for the player

Signature

<player> StopShellShock()

Called on an entity: player StopShellShock(...)

Example (from Treyarch's docs)

player StopShellShock()

Real uses in BO3's scripts

Called 11 times in the decompiled scripts. A few, zombies first:

Related built-ins

  • ShellShock()
    Start a shell shock sequence for the entity for given duration.

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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).