GSC reference › Built-in
StopShellShock()
Built-in (engine)
Server
Called on: player
Stops the shell shock sequence for the player
Signature
<player> StopShellShock()
Called on an entity: player StopShellShock(...)
Example (from Treyarch's docs)
player StopShellShock()
Real uses in BO3's scripts
Called 11 times in the decompiled scripts. A few, zombies first:
- scripts/zm/_zm.gsc, line 2894
self stopshellshock(); - scripts/zm/_zm_altbody_beast.gsc, line 206
self stopshellshock(); - scripts/zm/_zm_turned.gsc, line 170
self stopshellshock(); - scripts/zm/gametypes/_globallogic_spawn.gsc, line 1230
self stopshellshock(); - scripts/shared/abilities/gadgets/_gadget_cleanse.gsc, line 175
self stopshellshock();
Related built-ins
- ShellShock()Start a shell shock sequence for the entity for given duration.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).