Signature
Tan(<angle>)
Parameters
| Name | Required? | Details |
|---|---|---|
| angle | Required | An angle in degrees |
Example (from Treyarch's docs)
frac = Tan( degrees )
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- Int()Casts a floating point number or a string to an integer
- RandomFloatRange()Returns a random floating point number r, where min <= r < max
- DistanceSquared()Returns the squared distance between two points - this is cheaper than the actual distance as it doesn't involve a square root
- RandomInt()Returns a random integer between 0 and max-1 inclusive
- RandomIntRange()Returns a random integer r, where min <= r < max
- AnglesToForward()Returns the forward vector corresponding to a set of angles.
- VectorNormalize()Returns a normalized copy of this vector
- Abs()Returns the absolute value of a float
- Distance2DSquared()Returns the squared distance between two points, ignores height difference.
- Distance()Returns the distance between two points
- VectorDot()Returns the dot product of two vectors
- VectortoAngles()Returns a set of angles corresponding to the given vector.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).