GSC reference › Built-in
codeplaypostfxbundle()
Built-in (engine)
Client
Gfx Called on: entity
Displays a postfx on the screen
Signature
<entity> codeplaypostfxbundle()
Called on an entity: entity codeplaypostfxbundle(...)
Example (from Treyarch's docs)
entity PlayPostfxBundle( "myBundle" )
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- StopFX()Stops a given fx.
- DeleteFX()Delete a spawned effect.
- SetUkkoScriptIndex()Set ukko index from script.
- SetFilterPassConstant()Sets the filter pass constant
- SetFXIgnorePause()Tells an effect whether or not to respect a paused world state.
- SetFilterPassEnabled()Sets the filter pass enabled or disabled
- PlayViewmodelFX()
- SetFilterPassMaterial()Sets the filter pass material
- SetLitFogBank()Sets which bank to use for all lit fog volumes with matching script id
- SetPBGActiveBank()Set PBG bank mask from script.
- KillFX()Force kills a given fx.
- SetFXTeam()Set the team of the fx either by team or by entity which has a team set.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).