GSC reference › Built-in
AttachPath()
Built-in (engine)
Server
Vehicle Called on: vehicle
Attaches this vehicle to the given path.
Signature
<vehicle> AttachPath(<node>)
Called on an entity: vehicle AttachPath(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| node | Required | A node on the path to attach. |
Example (from Treyarch's docs)
bomber AttachPath( aBomberPaths[i] )
Real uses in BO3's scripts
Called 21 times in the decompiled scripts. A few, zombies first:
- scripts/zm/zm_castle_flingers.gsc, line 515
var_413ea50f attachpath(nd_start); - scripts/zm/zm_genesis_ee_quest.gsc, line 1092
level.var_2309b03e attachpath(var_648aa72d); - scripts/zm/zm_genesis_flingers.gsc, line 321
var_413ea50f attachpath(nd_start); - scripts/zm/zm_island_perks.gsc, line 399
self attachpath(nd_start); - scripts/zm/zm_island_side_ee_distant_monster.gsc, line 130
e_vehicle attachpath(nd_start);
Related built-ins
- StartPath()Starts the vehicle following this path.
- DrivePath()Starts the vehicle driving this path and uses the vehicle physics, not locked to the spline, can only achieve turns that the physics can handle.
- PathFixedOffsetClear()Clears the vehicles fixed offset.
- PathVariableOffset()Sets a variable offset for this vehicle to travel on a vehicle path.
- PathVariableOffsetClear()Clears the vehicles variable offset.
- PathFixedOffset()Sets a fixed offset for this vehicle to travel on a vehicle path.
- RecalcSplinePaths()Recalcs all the nodes int the map
- SetPathTransitionTime()Set the time it takes for a vehicle to lerp on to a spline.
- GetPathFixedOffset()Gets a fixed offset from the path for a specific vehicle.
- GetPathVariableOffset()Gets a variable offset from the path for a specific vehicle.
- PathMove()Moves the entire path for this vehicle to the specific origin and angles.
- PathMoveClear()Clears the moved path for this vehicle.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).