GSC reference › Built-in
SetPathTransitionTime()
Built-in (engine)
Server
Vehicle Called on: vehicle
Set the time it takes for a vehicle to lerp on to a spline.
Signature
<vehicle> SetPathTransitionTime(<time>)
Called on an entity: vehicle SetPathTransitionTime(...)
Parameters
| Name | Required? | Details |
|---|---|---|
| time | Required | The transition time |
Example (from Treyarch's docs)
boat SetPathTransitionTime( 1.0 )
Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/cp/cp_mi_cairo_aquifer_utility.gsc, line 3733
self.pvtol setpathtransitiontime(lerptime);
Related built-ins
- AttachPath()Attaches this vehicle to the given path.
- StartPath()Starts the vehicle following this path.
- DrivePath()Starts the vehicle driving this path and uses the vehicle physics, not locked to the spline, can only achieve turns that the physics can handle.
- PathFixedOffsetClear()Clears the vehicles fixed offset.
- PathVariableOffset()Sets a variable offset for this vehicle to travel on a vehicle path.
- PathVariableOffsetClear()Clears the vehicles variable offset.
- PathFixedOffset()Sets a fixed offset for this vehicle to travel on a vehicle path.
- RecalcSplinePaths()Recalcs all the nodes int the map
- GetPathFixedOffset()Gets a fixed offset from the path for a specific vehicle.
- GetPathVariableOffset()Gets a variable offset from the path for a specific vehicle.
- GetTimeFromVehicleNodeToNode()The time it would take to go from start node to end node if traveling the spline speed.
- PathMove()Moves the entire path for this vehicle to the specific origin and angles.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).