GSC reference › Built-in
GetPathVariableOffset()
Built-in (engine)
Server
Vehicle Called on: vehicle
Gets a variable offset from the path for a specific vehicle.
Signature
<vehicle> GetPathVariableOffset()
Called on an entity: vehicle GetPathVariableOffset(...)
Example (from Treyarch's docs)
offset = huey GetPathVariableOffset()
Real uses in BO3's scripts
Not called anywhere in BO3's shipped scripts, so check it works in your mode before relying on it.
Related built-ins
- PathVariableOffset()Sets a variable offset for this vehicle to travel on a vehicle path.
- PathVariableOffsetClear()Clears the vehicles variable offset.
- PathFixedOffsetClear()Clears the vehicles fixed offset.
- PathFixedOffset()Sets a fixed offset for this vehicle to travel on a vehicle path.
- GetPathFixedOffset()Gets a fixed offset from the path for a specific vehicle.
- AttachPath()Attaches this vehicle to the given path.
- StartPath()Starts the vehicle following this path.
- DrivePath()Starts the vehicle driving this path and uses the vehicle physics, not locked to the spline, can only achieve turns that the physics can handle.
- RecalcSplinePaths()Recalcs all the nodes int the map
- SetPathTransitionTime()Set the time it takes for a vehicle to lerp on to a spline.
- PathMove()Moves the entire path for this vehicle to the specific origin and angles.
- PathMoveClear()Clears the moved path for this vehicle.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).