GSC reference › Built-in
CodeSetWorldClientField()
Built-in (engine)
Server
Sets the value for a given world client field.
Signature
CodeSetWorldClientField(<name>, <value>)
Parameters
| Name | Required? | Details |
|---|---|---|
| name | Required | Unique name to identify the field. |
| value | Required | Value to transmit. |
Example (from Treyarch's docs)
CodeSetWorldClientField("my_field", 1) Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/shared/clientfield_shared.gsc, line 31
codesetworldclientfield(str_field_name, n_value);
Related built-ins
- CodeSetClientField()Sets the value for a given client field.
- setupclientfieldcodecallbacks()Registers a LUI code callback for each of the given clientfield names in a field pool.
- CodeSetUIModelClientField()Sets the value for a given player uimodel client field.
- CodeGetWorldClientField()Gets the value for a given client field.
- CodeIncrementWorldClientField()Increments the value for a given world client field.
- CodeSetPlayerStateClientField()Sets the value for a given player state client field.
- SetupClientFieldAnimSpeedCallbacks()Registers a code callback for each of the given clientfield names in a field pool.
- SetupClientFieldLuiCodeCallbacks()Registers a LUI code callback for each of the given clientfield names in a field pool.
- RegisterClientField()Register a client field.
- SetClientUIVisibilityFlag()Sets a HUD visibility flag only on this client
- SetIgnorePauseWorld()Sets whether a given entity will advance normally when the world is paused.
- SetWorldFogActiveBank()Sets world fog volumes active bank mask.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).