GSC reference › Built-in
KillClientRadiantExploder()
Built-in (engine)
Server
Deactivates a client side radiant exploder
Signature
KillClientRadiantExploder(<exploder id>)
Parameters
| Name | Required? | Details |
|---|---|---|
| exploder id | Required | string id of exploder to deactivate |
Example (from Treyarch's docs)
DeactivateClientRadiantExploder( "light_switch" )
Real uses in BO3's scripts
Called 1 time in the decompiled scripts. A few, zombies first:
- scripts/shared/exploder_shared.gsc, line 938
killclientradiantexploder(exploder_string);
Related built-ins
- ActivateClientRadiantExploder()Activates a client side radiant exploder
- DeactivateClientRadiantExploder()Deactivates a client side radiant exploder
- PlayRadiantExploder()Play the specified Radiant exploder
- KillRadiantExploder()Kill the specified Radiant exploder
- StopRadiantExploder()Stop the specified Radiant exploder
- ActivateClientExploder()Activates a client side exploderThis is sent as a reliable command, and will not work with killcam or demos.
- DeactivateClientExploder()Deactivates a client side exploder
- NewClientHudElem()Create a new hud element for a particular client
- RegisterClientField()Register a client field.
- SetClientUIVisibilityFlag()Sets a HUD visibility flag only on this client
- GetLocalClientNumber()Returns the local client number.
- SetClientNameMode()Alters the way that the player name is updated, to prevent cheating by spectators altering their name to communicate with active players.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).