GSC reference › Built-in
StopRadiantExploder()
Built-in (engine)
Client
Gfx
Stop the specified Radiant exploder
Signature
StopRadiantExploder(<localClientNum>, <exploderId>)
Parameters
| Name | Required? | Details |
|---|---|---|
| localClientNum | Required | The local client to play the effect on |
| exploderId | Required | The id of the exploder to be stopped. |
Example (from Treyarch's docs)
StopRadiantExploder( 0, "lights_on_exploder" )
Real uses in BO3's scripts
Called 7 times in the decompiled scripts. A few, zombies first:
- scripts/zm/zm_stalingrad_dragon.csc, line 633
stopradiantexploder(localclientnum, "dragon_flight"); - scripts/zm/zm_stalingrad_dragon.csc, line 637
stopradiantexploder(localclientnum, "dragon_transportation"); - scripts/shared/exploder_shared.csc, line 376
stopradiantexploder(n_localclientnumber, exploder_id); - scripts/cp/doa/_doa_arena.csc, line 647
stopradiantexploder(localclientnum, level.doa.var_1a3f3152); - scripts/cp/doa/_doa_core.csc, line 481
stopradiantexploder(localclientnum, level.doa.var_6e0195ea);
Related built-ins
- PlayRadiantExploder()Play the specified Radiant exploder
- KillRadiantExploder()Kill the specified Radiant exploder
- ActivateClientRadiantExploder()Activates a client side radiant exploder
- DeactivateClientRadiantExploder()Deactivates a client side radiant exploder
- KillClientRadiantExploder()Deactivates a client side radiant exploder
- ActivateClientExploder()Activates a client side exploderThis is sent as a reliable command, and will not work with killcam or demos.
- DeactivateClientExploder()Deactivates a client side exploder
- StopFX()Stops a given fx.
- DeleteFX()Delete a spawned effect.
- SetUkkoScriptIndex()Set ukko index from script.
- SetFilterPassConstant()Sets the filter pass constant
- SetFXIgnorePause()Tells an effect whether or not to respect a paused world state.
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Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).