GSC reference › Built-in
KillRadiantExploder()
Built-in (engine)
Client
Gfx
Kill the specified Radiant exploder
Signature
KillRadiantExploder(<localClientNum>, <exploderId>)
Parameters
| Name | Required? | Details |
|---|---|---|
| localClientNum | Required | The local client to play the effect on |
| exploderId | Required | The id of the exploder to be stopped. |
Example (from Treyarch's docs)
KillRadiantExploder( 0, "lights_on_exploder" )
Real uses in BO3's scripts
Called 16 times in the decompiled scripts. A few, zombies first:
- scripts/shared/_character_customization.csc, line 1271
killradiantexploder(localclientnum, data_struct.exploder_id); - scripts/shared/custom_class.csc, line 621
killradiantexploder(localclientnum, "lights_paintshop"); - scripts/shared/exploder_shared.csc, line 424
killradiantexploder(localclientnum, exploder_id); - scripts/shared/lui_shared.csc, line 326
killradiantexploder(localclientnum, exploder); - scripts/core/gametypes/frontend.csc, line 3303
killradiantexploder(localclientnum, "zm_gum_room");
Related built-ins
- PlayRadiantExploder()Play the specified Radiant exploder
- StopRadiantExploder()Stop the specified Radiant exploder
- ActivateClientRadiantExploder()Activates a client side radiant exploder
- DeactivateClientRadiantExploder()Deactivates a client side radiant exploder
- KillClientRadiantExploder()Deactivates a client side radiant exploder
- ActivateClientExploder()Activates a client side exploderThis is sent as a reliable command, and will not work with killcam or demos.
- DeactivateClientExploder()Deactivates a client side exploder
- StopFX()Stops a given fx.
- DeleteFX()Delete a spawned effect.
- SetUkkoScriptIndex()Set ukko index from script.
- SetFilterPassConstant()Sets the filter pass constant
- SetFXIgnorePause()Tells an effect whether or not to respect a paused world state.
New to GSC?
Start with the basics, or paste a compile error to get the fix.
Built-in descriptions, parameters and examples come from Treyarch's BO3 mod tools docs. Usage links point at shiversoftdev/t7-source (decompiled BO3 scripts).